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February 6, 2010

Great Mining Tip 100-200g per hour (Top Warcraft Guide Reviews)

This is hardly a comprehensive guide, but a really great money making tip for miners.


I stumbled across this by accident, but there a great place which (so far) has been exceptionally quiet to mine Fel Iron in Hellfire. If you fly back to the dark portal and jump off the side of the platform, make your way around the back of the portal you can do full sweeps up and down the land behind the portal. I

There's approximately 25 spawn points with normally 3-4 active on any one sweep. There's no mobs back there and as I said I haven't seen a single other player back there on our server…

In one hour just running up and down (And round the sides a bit) I got 120 ore, 10 eternium ore, 2 primal fires, 1 primal earth and a bunch of gems.

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February 5, 2010

Cooking and Fishing to 300 fast (WoW Guide Reviews)

Cooking and Fishing: Combo guide for Alliance

This guide is intended to give directions to get a level 40+ Alliance character from zero to 300 in cooking and fishing at the same time. It's not the only way to skill-up these professions, but it's very easy and requires a minimum of travel (always a plus). All drop percentages and location details are borrowed from Thottbot and Allakhazam.

Note on fishing: Fishing levels up at the same rate no matter where you fish. It is entirely possible to go from 1 to 300 skill points without ever leaving a newbie zone (except for training and the artisan quest, obviously). This would be incredibly boring and you wouldn't get all the useful / lucrative fish (not to mention not being able to skill-up cooking at the same time), but it will take no longer than if you fish in level-appropriate areas.

Apprentice fishing and cooking (1-75)
1.Get apprentice Cooking from Gremlock Pilsnor in Kharanos, Daryl Riknussun in Ironforge, or Stephen Ryback in Old Town, Stormwind.
2.Get apprentice Fishing from Arnold Leland in Stormwind. He on a small dock in the canals in the NW corner of the trade district.
3.Buy a fishing pole from Catherine Leland, who should be near Arnold. You should also get a couple Shiny Baubles and the recipe for Brilliant Smallfish while you're there.
4.Go to any body of water in Elwynn Forrest and start fishing! Northshire will be easiest until you get to 20 or so. You should get Brilliant Smallfish 60% of the time.
5.When you've got a ton of Brilliant Smallfish, find a cooking fire (or make one yourself) and cook up your fish.
6.Repeat until you have between 50 and 75 skill points in both cooking and fishing.

Journeyman Fishing and Cooking (50-150)
1.Go to Tharynn Bouden in goldshire for the recipe for Longjaw Mud Snapper
2.Go back to Stephen Ryback in Stormwind for Journeyman Cooking
3.Find Arnold Leland again for Journeyman Fishing, and get some Nightcrawlers from his wife too.
4.Start fishing right there on the dock. You mostly want Longjaw Mud Snappers - their drop rate is about 65%. You will also get some Bristle Whisker Catfish here. Keep them for later.
5.Reel in the Longjaw Mud Snappers and cook them until your fishing skill is up to 100.
6.Return to Catherine Leland and buy the recipe for Bristle Whisker Catfish and a bunch of Bright Baubles.
7.Head to Redridge and start fishing Lake Everstill for Bristle Whisker Catfish. You should get around a 60% drop rate.
8.Fish and cook away until your fishing and cooking are between 125 and 150

Expert Fishing and Cooking (125-225)
1.For expert fishing, get the book Expert Fishing - The Bass and You from Old Man Hemming in Booty Bay. He's in a little house on the docks with a fishhook sign out front.
2.You need to get the book Expert Cooking from Shandrina in Ashenvale. This book will teach you Expert Cooking. She is on the northern shore of Mystral Lake.
3.After you get the cooking book, head north to Astranaar and start fishing for more Bristle Whisker Catfish. It will get your cooking up to 175, but it turns green at 160 so you'll have to make a bunch. Your fishing won't level very fast either after 140 or so. You just have to keep at it.
4.When you've gotten your cooking up to 175, head to Menethil Harbor and buy the recipe for Rockscale Cod from Stuart Fleming on the docks.
5.Take the boat to Theremore and start fishing for Rockscale Cod.
6.You'll probably need Bright Baubles to catch anything here at this point, and you can get them from Helenia Olden in town if you don't have any on you. She is in the 1st big house on the left as you enter Theremore from the docks, just behind the griffon master. She also sells other recipes you might be interested in.
7.Catch and cook all the Rockscale Cod you can - They drop nearly 60% here. You will sometimes catch Spotted Yellowtail also. Hold on to them for later
8.This is where you'll start to really notice the difference in skill-up speed between fishing and cooking. You'll max out your cooking in no time, but your fishing skill will still be well under 200. You can stay here if you want, but once you get to 200 you'll get better fish if you move on to Feralas (see below). Save any Zesty Clam Meat and Spotted Yellowtail you catch while there.

Artisan Fishing and Cooking (225-300)
1.Unlike the other skill levels, you need to be maxed out (225) at expert to get the artisan quests for fishing and cooking. The quests will not be available to you until you're at least level 35 and have 225 skill points.
The artisan cooking quest is Clamlette Surprise. You will probably be ready for this quest long before your fishing is up to 225, but that's ok. Head to Gagetzan in Tanaris and talk to Dirge Quikcleave in the Inn to get the quest.
2.One of the requirements for the quest is 10 pieces of Zesty Clam Meat. The easiest way to get zesty clam meat is fishing off the dock in Feralas, as you should have been doing for the last 20 skill points or so. They don't drop often, but all this extra fishing will help you get the skill caught up with cooking.
3.The other two quest items are Giant Eggs and Alterac Swiss. The eggs drop from the Rocs in tanaris, as well as owlbeasts in the hinterlands. The swiss is sold by innkeepers in several towns. Check here for the full list. Return to Dirge Quikcleave in Gadgetzan when you have all the items, turn in the quest, and you'll be an artisan cook.
4.Remember that Spotted Yellowtail you saved? Now you can cook it up all tasty-like after you get the recipe from Gikkix in Steamwheedle Port, Tanaris. Gikkix also sells the recipe for Poached Sunscale Salmon, which you can use at cooking level 250. Your best bet is to get them both now so you don't have to come back later.
5.To receive artisan fishing, you have to do a quest called Nat Pagle, Angler Extreme. Nat is on one of the small islands due west of Theremore. The coordinates (for those that can use them) are 58,60.
The quest requires you to get one each of 4 rare fish. It's a good idea to read the comments on Thottbot and Allakhazam to find out exactly where you need to fish for them. Anecdotal evidence suggests these fish may be timed drops. If somebody else just caught one, it might be a while until another drops. Take this into consideration if it seems like it's taking forever to get one of the fish.
6.Once you've caught them all, head back to Nat and complete the quest to become an artisan fisherman.
7.To max out both fishing and cooking, head on back to Feathermoon Stronghold in Feralas. You will probably need bright baubles to catch anything here, but it's worth it. In addition to lots of spotted yellowtail, you'll sometimes catch valuable fish like Firefin Snapper and Stoneskin Eel (which go for 50s each in the auction house).
8.Fishing in this area will also occasionally yield Glossy Mightfish. The recipe for cooked Glossy Mightfish is limited, but might be worth it for the +10 stamina bonus you get for eating it. You should have quite a few of these by the time you wrap up.
9.Continue to catch and cook Spotted Yellowtail until you either top out at 300 or fall asleep from boredom. Cooking will go quickly with the Spotted Yellowtail recipe staying orange until 260 and remaining point-worthy all the way to 300. Fishing however slows to a crawl. You'll only be getting about 1 point per 5 or 6 fish at 240, and it's down to 1 in 10 by 280.
10.If you want, you can do the last 10-15 points or so of fishing in Zul'Gurub. You will need to be in a raid group to get inside the instance (you can disband as soon as you get in), as well as being at least level 55. You will definitely need an Aquadynamic Fish Attractor and possibly a Big Iron Fishing Pole as well. The good news is that the Lightning Eel and Plated Armorfish you catch will make it worth the price of admission. As soon as you enter ZG, jump off the stairs to the right and you can fish off the platform without aggroing any mobs.
11.Remember, once you've maxed out cooking, you can work on fishing anywhere and it will continue to skill up at the same rate. Instead of grinding away at it all at once, you're better off using it as something constructive to do while you're waiting around for something else.
Good luck, happy fishing, and enjoy your food!

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Extra gold (Warcraft Leveling Guides)

This is basically something you can do at the start or end of your day for some extra cash. It's simple and doesn't take a ton of time.

REQUIREMENT: I guess level 60, or you could be a rogue in the 50s and you'll need the Scarlet Key. Also you'll need Enchanting for this to be effective.

What you do is run/stealth to Herod and kill him. Get the loot, and disenchant it. 2g/Large Radiant Shard minimum. People say this sucks, but it's actually quite nice if you use this right. DE all the loot and sell the shards.

Say you get 10 shards a day. 5 runs at the beginning of your day, and 5 at the end. Extra 20g a day. To sum it up, basically 40g an hour. But since you can't go in instances more than 5 times an hour, it's not that great. Which is why it's best to do 5 runs when you log on, and 5 runs before you log out.

1 day = 20g
1 week = 140g

Simple, eh?

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February 4, 2010

Goose's Golden Egg(coin Strat)' (Top World of Warcraft Guides)

This paragraph is the exact same text for all my solo and group PvE templates, so after you read this once you can just skip it for other classes. These are my templates for what I consider the best viable templates for PvE purposes ONLY. A solo template is assuming that you never plan on grouping. A group template assumes that you are in a group 100% of the time, such as end game instances. I have also been asked to provide info on what skills should be taken at which levels, this is really difficult as it would depend on exact individual play styles. However, I put a number in parenthesis before each skill, this number is the level that I would take the skill at, of course this is extremely prejudiced because it is based on my own play style. Of course if you think you have a better template please share it with us.

Druid PvE solo – I tried here to increase morph DPS as well as giving a little more in healing to make downtime almost non existent.

Balance Talents - 10 points

(10)Nature's Grasp - rank 1/1

(11-12-13-14)Improved Nature's Grasp - rank 4/4

(15-16-17)Improved Entangling Roots - rank 3/3

(18-19)Nature's Reach - rank 2/2

 

Feral Combat Talents - 18 points

(41-42-43-44-45)Ferocity - rank 5/5

(57-58)Improved Bash - rank 2/2

(46-47-48-49-50)Sharpened Claws - rank 5/5

(56)Feral Charge - rank 1/1

(51-52-53-54-55)Primal Fury - rank 5/5

 

Restoration Talents - 23 points

(20-21-22-23-24)Improved Mark of the Wild - rank 5/5

(25-26-27-28-29)Furor - rank 5/5

(30-31-32-33-34)Nature's Focus - rank 5/5

(59-60)Improved Enrage - rank 2/2

(35-36-37-38-39)Combat Endurance - rank 5/5

(40)Nature's Swiftness - rank 1/1

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February 3, 2010

Guide to a 60 Rogue (WoW Leveling Guides Review)

guide to a Rogue
————————
[1] Introduction

[2] Rogues Loot List

[3] Builds

[4] Sites *UPDATED**FIXED*

[5] Abilities

[6] Gathering Prof.

More Chapters will come in time.
====================
[1] Introduction

This guide is only for Rogues, you cannot mix it with any other class, this is a guide for both Alliance and horde Rogues. Over the time wow has been around people have been asking these questions : ' WTH is a Good buidle for a Rogue? ', ' Rogues are boring me out y? '. This guide is created to answer these questions. Do not flame my guide, just give me requests our what ever you want, except flames. Well hope you enjoy this wicked guide.

- Lethal
—————————————
[2] Rogues Loot List

It embarrasing enough when a Rogues tries to roll on Druid pieces when he/she doesn't know its a druid only item and rolls on it based on stats, so heres a nice loot list by a friend of mine :
http://www.geocities.com/nebk316/RLL/Rogue_Loot_List_v1.html

Heres another loot list I found on Google :
http://fragstat.com/wow/instancedrops.html
—————————————-
[3] Builds

The main thing people get wrong as Rouges are the builds; they either copy someone elses * its not that bad, but still * or randomly select points. First time Rogue especially have htis problem, well heres some thing to fix this.

My Rogue Build :

ASSASSINATION: 21pts
—————————-
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 5/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 30%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 3/5 points
Increases the chance to apply Instant Poison to your target by 6%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

COMBAT: 5pts
—————–
# Improved Sinister Strike - 2/2 points
Reduces the Energy cost of your Sinister Strike ability by 5 Energy.

# Lightning Reflexes - 3/5 points
Increases your Dodge chance by 3%.

SUBTLETY: 25pts
——————–
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Camouflage - 5/5 points
Increases your speed while stealthed by 15%.

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Ambush - 2/3 points
Increases the critical strike chance of your Ambush ability by 30%.

# Improved Sap - 1/3 point
Gives you a 30% chance to return to stealth mode after using your Sap ability.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Distract - 1/2 point
Increases the radius of your Distract ability by 3 yards.

===========================
How to use this build: ^ the one above

First is to always open up with a cheap shot or ambush ( I use ambush ) then start pounding away with SS then when at 3 - 5 Pts ( Depends on your HP and Targets HP ) use Evi, then repeat. If you reach 50% HP its best you use Vanish then Cheap Shot, then SS till target has max Pts on him/her then if Evi isnt rdy by now use Prep then Cold Blood to hopefully finish the target. Using this build requires the true rogue or a sneeking player if your non of tht by all means don't use this build lol, you'll just get Murdered like a Decked out Rogue vs the Holy Priest.
——————————————–
Here was My DoT * Damage over Time * Build:

ASSASSINATION: 25pts
—————————-
# Improved Eviscerate - 3/3 points
Increases the damage done by your Eviscerate ability by 15%.

# Malice - 5/5 points
Increases your critical strike chance by 5%.

# Ruthlessness - 3/3 points
Gives your finishing moves a 60% chance to add a combo point to your target.

# Murder - 2/2 points
Increases your chance to hit while using your Sap, Ambush, Garrote, or Cheap Shot abilities by 5%.

# Lethality - 3/5 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Ghostly Strike, and Hemorrhage abilities by 18%.

# Vile Poisons - 2/5 points
Increases the damage dealt by your poisons by 6%.

# Improved Instant Poison - 2/5 points
Increases the chance to apply Instant Poison to your target by 4%.

# Cold Blood - 1/1 point
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, or Eviscerate by 100%.

# Improved Kidney Shot - 2/3 points
Reduces the cooldown of your Kidney Shot ability by 4 seconds.

# Improved Deadly Poison - 2/5 points
Increases the chance to apply Deadly Poison to your target by 6%.

COMBAT: 0 Pts
——————
SUBTLETY: 25 Pts
———————
# Master of Deception - 5/5 points
Reduces the chance enemies have to detect you while in Stealth mode. More effective than Master of Deception (Rank 4)

# Elusiveness - 5/5 points
Reduces the cooldown of your Evasion, Vanish, and Blind abilities by 1.3 minutes.

# Opportunity - 5/5 points
Increases the damage dealt when striking from behind with your Backstab, Garrote, or Ambush abilities by 20%.

# Improved Garrote - 2/2 points
Increases the duration of your Garrote ability by 6 seconds, but reduces the damage by 10%.

# Improved Rupture - 3/3 points
Increases the damage of dealt by your Rupture ability by 30%.

# Improved Distract - 2/2 points
Increases the radius of your Distract ability by 5 yards.

# Preparation - 1/1 point
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.

# Improved Cheap Shot - 2/2 points
Reduces the Energy cost of your Cheap Shot ability by 20.

# Hemorrhage - 1/1 point
An instant strike that damages the opponent and causes the target to hermorrhage, increasing any Physical damage dealt to the target by up to 3. Lasts 30 charges or 15 seconds. Awards 1 combo point.

Level 46: 5 damage increase
Level 58: 7 damage increase
==========================
How to use this build: ^ the one above

Do NOT use SS, because it is a waste of energy in this build, use Hemorrhage to open up atks, its required hat you use either Rupture or Evi, the battle conditions will tell you wat to do, if you open up with Garrote its best you use Evi when at 3-5 Pts on the Enemy, but if you use Cheap Shot ( NO Ambush ) its best you use Rupture then start hacking/slashing away with Hemorr and Evi. Also in this build since you do less Instant/Burst Dmg its best you use Swords, no Maces because since the patch up Blizzard has reduced the ammount of Dmg Maces do with Rogues. Using Swords with Strength and Agilty are the key ( No Stamina, your gear can do that ) because you want to hit hard while doing DoT.
—————————————-
A Place to test your builds :
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7
* BTW they have this for Every Class in the Game! *
=========================
[4] Sites

A place to Test Rogue builds * and other classes *:
http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=7p

A nice site about Items/Quests for Rogues:
http://fragstat.com/wow/instancedrops.html

Rogues Weapons Chart:
http://shadowpanther.net/wow.htm

Lock Picking Guide:
http://forums.worldofwarcraft.com/thread.aspx?fn=wow-rogue&t=20276&p=1&tmp=1#post20276

Builds:
http://forums.worldofwarcraft.com/thread.aspx?FN=wow-rogue&T=723123&P=1

Loot:
http://www.wow-loot.com/rogue.htm

There will be more sites added in the Future, so keep this alive Very Happy.
=================
[5] Abilitys

Its good to know you surrounding right?, well thats the same with with your Rogue abilitys, best to know what your using eh? Heres a Niffty little site with this info, Ill post my own as soon as I colaborate it.

http://wow.allakhazam.com/db/spelllist.html?class=Rogue

I hope you like this.
=================
[6] Professions

+ Mining

This is a grreat money maker for a Rogue and I highly recommend it at low lvls so you can save up for a mount, if you do this for farming mats its best you pair it w/ Skinning, Blacksmithing is practicly useless with Rogues because Rogues don't use Mail or Plate, and the weapons that are made arn't benifical for a Rogue.

+ Herbalism

A good partner with Alchemy, though not much of a money maker by itself w/ Alchemy its a money maker AND it can benifit the Rogue as well.

+ Skinning

This is a very good money making Profession, mixed with Mining, you'll be the god of making money when it comes to Professions, Leatherworking is good for lvls 5 - 40, but at higher lvls it becomes a pain and becomes useless to a Rogue. Skinning is good for Farming w/ Mining.

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Crafting Cooking Over 225 (Compate top Warcraft Guides)

Ok im posting this because i was unable to find the information anywhere on our sight, and yes I did search. If I simply missed it my appologies for the repeat information

Alliance: You talk to Daryl Riknussun in Ironforge near the grif platform at the forge.

horde: Start with Zamja in Orgrimmar in the third house on the right on the near the Valley of Strength in the Drag

Both send you to Gadgetzan in Tanaris where you speak to Dirge in the Inn, he sends you out to get:

12 giant eggs, 10 zesy clam meat, and 20 alterac swiss.

Giant eggs come from about anything feathered, and over lvl 44 with some rare incidences of mobs lower than that (as in the rocs in Tanaris, and some owlbeasts in Hinterlands.

Clam meat can be looted out of Giant Clams & Battered Chests (fished in Ashenvale, Darkshore, The Barrens, Darkshore, & Westfall) or from hunting.

Alterac Swiss sells for 40 silver per stack of 5 at the cheese shop just inside StormWind gates.

You have to be at least lvl 40 to aquire the quest with over 200 in cooking.

Most of this info was grabbed from the tradeskill forums on the wow website.

Nakosha

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January 28, 2010

The Test Of Righteousness (Top 4 Warcraft Guides)

The Test of Righteousness

I have recently completed the level 20 paladin quest and have a few tips to share. One of these is a big time saver if you have a main on the same server as your paladin. This is the quest you pick up that begins the chain ( http://www.thottbot.com/?qu=1653 ) and ultimately earns you Verigan's Fist ( http://www.thottbot.com/?i=4190 ). The first part of the quest has you recue a woman under attack by defias thugs. This part is easy if you have a couple of people with you (tip: it is right near the exit from Deadmines - find some dungeon goers to help you for two minutes).

The next part has you go to a quest mob outside of Ironforge, who then asks you for 4 items. The first two are easily obtainable, the other two are a little harder.
1) Go into deadmines and kill a goblin woodworker to get the whitestone oak lumber. This is fairly straightforward.

2) To get the ore, go to the quest mob in the tailor's house in thelsamar, loch modan. He will send you to the ogre camp (northeast loch modan). The crate is out in the open about halfway into the camp. You don't need to kill more than about 4 ogres to get it.

Now the harder bits. There is unavoidably a lot of running at this point, but here are some timesavers.

3) Run to Menethil Harbour, Wetlands. Get the flightpath and then hop onto a boat to Auberdine. Here you will find a quest mob in a building to the north of the inn. Set the inn as your hearth location, then get the quest to return a Kor gem. Get the flightpath and then run south into Astranaar. Once you enter Astranaar you will see a mountain line on your west. Once you are past it go west to the coast and then north and you will reach Blackfathom Deeps. You will find a corrupted kor gem on a blackfathom naga (i only had to kill one just inside the cave to get it). Hearth back to Auberdine and hand in the quest to receive the purified kor gem.

4) Get back on the boat to wetlands, set Menethil Harbour as your hearth location, and get ready to do some more running. To me, this was the most annoying part of the quest. You need to go north into Arathi Highlands (get the flightpath there), then west into Hillsbrad Foothills. Grab the flightpath in Southshore and continue west into Silverpine. This is horde territory. The path is reasonably safe since there are dalaran alliance-friendly mobs the whole way and Silverpine mainly has horde players up to about the same level as you are.

Follow the signs to Shadowfang Keep. In my case i logged out right outside the instance and came back with my main, a 56 priest. The item you need is a hammer in the stables at the far end of the courtyard. To get there you fight through to a small cell block and free a mage who then unlocks the door to the courtyard. Clear everything up to the stables and your pally has a clear run to get the hammer. Invite a friend, who does not need to enter the instance, to join your group (i made mine leader) and then logout. Login as your pally, join the same group and go in and the instance will be right how you left it. Of course you could just do this dungeon with a group of people, but i would guess that it is tough to find people who want to trek all that way for a dungeon the level equivalent of Deadmines.

Leave the group and after 60 seconds you will get a free hearth back to Wetlands, where you can hop on a gryphon back to Ironforge. At this point you hand in the quest at Ironforge and Verigan's Fist is yours. In case you're wondering how long you will use it, in my own case it was replaced with a level 30 blue (Viscous Hammer - http://www.thottbot.com/?n=688759)

I hope this is some help to anyone who has a low level paladin, or who is considering starting one.

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Easy Gold All You Need Is Patience (Top 4 Warcraft Guides)

I used to make a mint buying items low and selling them high on the auction, but i got tired of sitting around the org. Recently I discovered a little trick that lets me grind/quest and troll the org trade channel.

All you have to do is create a new chat window and join the orgrimmar trade channel "Trade - Orgrimmar". This way you can go about your business AND keep an eye out for good deals. When you see something you like just relog as your alt. This works especially well late at night when people become desperate to unload their rares, as nobody is on to buy them. Just make sure your Auctioneer scans are up to date.

If you dont have auctioneer…. get it. Once you have a decent amount of capital you will make money like crazy and pick up some sweet gear at even sweeter prices.

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January 25, 2010

WoW Rep Grind and Rewards (Warcraft Leveling Guides)

Timbermaw Hold - has rewards for enchanting / tailor / leatherworker / blacksmith / alchemy
http://www.worldofwarcraft.com/info…aw/rewards.html

Grinding faction with the Timbermaw is one of the more time consuming factions to gain. There are two zones with two or three area's to kill mobs for faction.

The first zone is Felwood (http://www.thottbot.com/?z=67). Here you will kill Deadwood Avengers, Den Watchers, Gardeners, Shaman, Pathfinders, and Warriors. Each kill is worth 5 rep. One of the first quest you want to gain is 'Deadwood of the North'. This quest will require you to kill X number of Deadwood mobs. Once you have completed the quest you then get a repeatable quest to turn in 5 Deadwood Headdress Feathers. Each turn in is worth 50 rep if my memory serves me correct. Also, while killing the deadwood creatures you will come upon a unique item called 'Deadwood Ritual Totem'. Once you are neutral with the Timbermaw You can turn in the totem for even more rep.

The other location to gain Timbermaw rep is in Winterspring (http://www.thottbot.com/?z=71). Here you will kill Winterfall Totemics, Pathfinders, Den Watchers, Shaman, Ursas, Runners, and the High Chief Winterfall. The High Chief is worth 25 rep and the other mobs 5 rep. Like in Felwood you can get a quest called 'Winterfall Activity' to kill X number of Winterfalls for rep. Once you have done that quest you can do the repeatable quest to turn in Winterfall Spirit Beads. Also, just like in Felwood a unique item drops that starts a quest called Winterfall Ritual Totem. Once you are neutral with the Timbermaw you can turn in the totem for even more rep.

Cenarion Circle - has rewards for enchanting / leatherworker
http://www.worldofwarcraft.com/info…tions/cenarion/

I have just started working on my Cenarion Circle faction. As such this may not be a complete guide. One of the first quest that you can gain to earn faction is called 'True Believers' and 'Secret Communications'. You kill humanoids called Twilight Avengers, GeoLords, Stonecallers, etc. to find Encrypted Twilight Texts. You can continue to turn in 10 pages for faction. Each Twilight you kill also gives you 1 rep point. Once you have reached friendly with Cenarion Circle you can continue on to another quest. Here you collect a Twilight Cultist set (Robe, Cowl, Mantle) in order to gain access to a lesser summon stone I think it is. Useing the stone brings forth a level 58-60 elite. Killing the elite drops another item that you collect. Sorry, only done it once so far and can't remember the name. Collect three of these to get a token or something that is then used to move up to bigger and better summoned mobs. At the highest tier you can summon a god which is a 40 man raid boss mob.

Thorium Brotherhood - has rewards for Enchanting / Blacksmith / Leatherworking / Tailoring / Alchemy
http://www.worldofwarcraft.com/info…ium/vendor.html

Be prepared to do alot of farming or spend some $$ to gain Thorium Brotherhood faction. There are a number of quest in Searing Gorge (http://www.thottbot.com/?z=55) to get you started. Once you have done all the starter quest you can then work on a repeatable quest to get your rep up to friendly. The quest is called 'Restoring Fiery Flux Supplies' and will either use iron, heavy leather, or kingsblood. You will also need to collect Incendosaur Scales to add with the iron, heavy leather, or kingsblood when turning in the quest. Once you hit friendly status with the Brotherhood you need to start collecting Dark Iron Residue. There are three ways to collect residue. The easy way is to just buy residue from the AH. The other two ways is to mine
dark iron nodes that spawn randomly or to loot residue from the npc's in the BRD instance.

Argent Dawn
- has rewards for everyone
http://www.worldofwarcraft.com/info…ent/vendor.html

Argent Dawn rep is one of the easier factions to gain. To start there are numerous quest for both the horde and Alliance to perform. Once those are done you can continue to kill the undead in Western and Eastern Plaguelands, and the instances in those zones for 'tokens' to turn in for rep.

Major City Faction

There are three main ways to 'farm' a major city faction outside of your normal every day quest currently. First way is to turn in runecloth to gain rep with a specific city. The second way is to turn in supplies for the AQ war effort and then turn in the tokens for rep. The last way is to farm rep in AV. Each time you turn in a body part, mine supply, etc. in AV you not only get the AV rep but also +10 or more rep with a major city. So you can easily gain access to a cross-racial mount.


Additional Rewards
Texts add 100 rep per 10 turned in, on my server the usually go 20g/stack of 20. you can, as the OP said grind rep from the twilight guys (1 per kill, up to 5 for the 'twilight keeper' mobs) and collect the texts off them. turn in 10 texts and you've got a nice chunk of rep.

after you summon the Templars from the Lesser Windstones (the ones that need just the robe/cowl/mantle. also noted you can usually Duo these, get a tank and a healer and you're set.) you can turn 3 of the Crests in, along with a Large Brilliant Shard, to get an item to summon Dukes. Dukes get summoned from the Regular Windstones, and require the mantle/cowl/robe and the necklace you got from turning in the 3 crests and the LBS. they can usually be 5 manned, and you will need a warrior to hold aggro. Dukes have some very interesting loot, Soulrenders are popular for Hunters/DW Fury Warriors, etc. Dukes give roughly 25 rep per kill (i think). you kill 3 of them, with each kill you get Signets. these Blue items can be turned into CH, along with 5 LBS for a ring to summon Lords. Lord summons require the mantle/cowl/robe, the Neck from summoning the Dukes, as well as the ring you got for turning in the 3 signets and the LBS's. these lords require 20-40 people depending on your guild's skill level and gear level. they drop some REALLY good epic quality items, one per type (Fire drops a caster ring, Water drops a healer neck, Wind drops a DPS cloak, and Earth drops a warrior shield.) these, when killed, give 50 rep (i think) and give you an Abyssal Scepter. these get turned in for rep as well… i dont know how much (usually whoever supplies a majority of the mats for summoning Lords gets it)

also, if your server has opened up AQ, AQ20 is a good place to get rep. bosses give 100 CC rep per kill, trash mobs give 1-5 per kill, but theres a lot of trash in there. so if you've got a good guild together, tear up AQ20 for some fun rep grinding.

most importantly, save quests for when you're Honored or Revered, same with texts. grind the trash in Silithus until they dont give rep any more, then turn in those texts you've been saving as well as the quests you've been saving as well.


AD Rep grind: if you're high level (upper 50's to 60) theres a good spot in EPL you can grind on. Fungal Glade, on my server, is RARELY camped, and i can usually make constant circles around it solo. the NPCs up here drop Invaders Scourgestones, and give rep until you're Revered with AD. after you hit Revered, go ahead and turn in those tokens (10 Invader's gives you an honor token, which gives like 50 rep i think) and grind Scholomance (more bosses = more rep ) and turn in those quests you've been saving up.

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Herbalism 1-300 (Horde Biased) (Top Rated Warcraft Leveling Guides)

Herbalism guide

First off, a bit of background to this guide. This is the second guide that I've written for wow Professions, I do not pretend to be the most knowledgeable of players, and am defiantly not one for playing for massive swathes of time. However, I do tend to persist at things until I have a good understanding of how things work.

My main character is a level 60 Tauren Shaman (go cows!), I dropped Skinning (very easy to level) and picked up Herbalism, for one reason - cash. Although all server economies vary alot (and I do mean alot!), high level herbs sell for enough to make it worth spending an hour picking them and selling them on the auction house. At the top end, a stack of herbs might sell for 10g/15g (or more), and getting a couple of stacks in an hour isn't too difficult.

If you have picked up Herbalism at level 5, then you can largely discount this guide as a way of skilling up. By picking Herbs where you are currently levelling, you should naturally improve your skill in Herbalism. Instead this guide is really intended for people who have already reached a high level, and wish to either change or pick up Herbalism as a profession.

There are a few things that you can do to speed up levelling Herbalism. First off, is that Tauren receive +15 Herbalism as a racial skill - not (in my opinion) as good as Human's bonus to reputation gains, but better than a kick in the teeth if you take up Herbalism :) Next up, there are two glove enchants that provide a small bonus to Herbalism (+2 and +5). These bonus's don't make much difference, but will mean that you can go from one area to another just that little bit quicker. One tip that I can give, is that if you have a set of gloves with either +2 or +5 enchant on them, only use them if you can pick herbs you otherwise wouldn't be able to. By not wearing them, you can eak out more skill ups than otherwise (eg, if you have a skill of 195 and Herb goes grey at 200, wearing a set of +5 gloves will mean there’s no chance of a skill up, not wearing them gives you 5 potential skill ups and a stack or so of herbs). Finally, Druids and Shaman have a distinct advantage over other classes as both have a travel form. In Ghost Wolf form, you can actually pick herbs (no need to come out of it), and Druids can flick into Travel Form and back again, with no time issues. If you are using a mount between each spawn of herbs, then you have the extra 3 second cast time to summon your mount after each pick.

To grind out a gathering skill from 1 to 300 is a relatively simple process for a level 60. Very few mobs will give you real jip, and most won't even aggro you. For Herbalism, I reckon that a 4 or 5 hour solid grind would be enough to sort you out (excluding travel time).

The following is a rough list of where I would recommend to pick herbs and at what skill levels. Please use your own intelligence when it comes to picking herbs! Grey herbs won't ever give you a skill up, so unless you want/need them, leave them alone. Don't go into a new zone until you can pick at least 50% of the herbs available. Download and install the gatherer add-on and gatherbook (use this to download a large file with every spawn point), this will allow you to make educated guesses as to what areas to go to, to collect different herbs.

1-100 - Durotar.
Couldn't be simpler, just go the length of Durotar and collect anything you can. Herbs are close together and to be honest, pose no real difficulties. You can quite happily stop Durotar at skill level 75, and go onto The Barrens. However with the very high concentration of herbs, I actually found it quicker to carry on until 100 (where almost everything goes grey).
100-150 - The Barrens.
Begin in the Northern Barrens and then head south. Although there are lots of spawn points, I found that most herbs seemed to appear in clumps of two or three and then a big gap between them. As such using a mount isn't a bad idea.
150-200 - Alterac Mountains and Arathi Highlands
Two options that to be honest, arn't too different from each other. Arathi has more spawn points, but is slightly larger. However I actually preferred Arathi Highlands as it allowed me to do Arathi Basin Battleground runs and flick back to picking herbs with no downtime :)
200-240 - Tanaris
This was the slowest place for my grind but I wanted Firebloom to level up enchanting :) The spawn points are miles apart and its frankly in the middle of nowhere. Better alternatives would be Stranglethorn Vale (for those not on a PvP server!), Dustwallow Marsh or Swamp of Sorrows.
240 - 280 - Feralas and Swamp of Sorrows
Feralas has an abundance of Sungrass and the Swamp of Sorrows an abundance of Blindweed. Simple really. By now you are picking herbs that sell for OK cash. As such, I'd recommend sticking to a single zone and try to get stacks of the same herb as this ought to bring in more cash (whole stacks rather than part stacks).
280 - 300 - Varies
To be honest, I'd say that there isn't a single area that is better than another for the last 20 skill levels. Winterspring is nice once you hit 290, as there are only three different herbs there that sell for good money. The Eastern Plaguelands has an OK amount of Plaguebloom. Pretty much, do whatever you fancy, providing you're getting skill ups, who cares!

On the Auction House
OK, some pretty fundamental ground rules for using the Auction House.

First off, know your punters and your opposition! If you are wanting to sell something as a regular event (such as Herbs) check the Auction House every night for a week or two, for the item you are selling. Look for patterns. If there appears to never be your item on the Auction House every Monday, Tuesday and Friday, but its overloaded on a Wednesday and Saturday, then you've already spotted a trend that you can exploit. Next up ensure that you know what professions and recipies require your item. One example of this is the herb Wildvine. Wildvine is used in Alchemy, Tailoring, Blacksmithing and Leatherworking, it drops from other herbs when you pick them. Now the greatest single quantity of Wildvine used in one recipie is 6. Others use 1, 2 and 4. As such, selling a stack of 7 Wildvine is not as desirable as a stack of 4 or 6 to most punters. Not all customers have big blobs of cash to spend, and if somebody just wants to make an item that requires 4 Wildvine, why do they want to spend extra gold on 3 more when they're never going to use them!

Next up is overloading. If you've spent 4 weeks farming Icecap from Winterspring, and have ended up with 40 stacks of the stuff, don't be so stupid as to stick all of it onto the Auction House all at once. As well as costing you for each listing, it will actually lower the cost of that herb as your opposition undercuts you, and customers see that there is now an abundance of it available.

Don't forget that many players have real lives. During the weekend, the Auction House goes mental and items are bought and sold every minute. During the week, this is much, much slower. Having said that, never be afraid to try selling items in the week. If the regular farmer of an item only plays at the weekend, and there’s a person out there who plays every night, then you've found your corner of the market!

Finally, don't forget the basics. If you are farming for a specific profession (herbs for Alchemy, ore for Mining, etc), then identify the most basic item required and farm it like mad! Selling Copper Ore at 50s for a stack of 10 will make you quite a bit of cash over time :)

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